Elite dangerous cannon shot speed. It was satisfying to splash the inteceptors at 2+ km .

Elite dangerous cannon shot speed Apr 24, 2023 · Using a gimballed cannon / multi cannon makes targeting much easier, especially if combined with lasers. I Dec 13, 2022 · I used to carry Plasma/Gauss mix. Cannons are easy to dodge otherwise. ) Gimbal Double shot + corrosive per frag cannon 321. While each individual projectile has low damage, it can fire three bursts of 12 quickly in a row. Aug 2, 2024 · Large cannons are fixed and medium cannon gimballed for better shot speed synchronization between them. Also, no power issues (usually) with just 2 pips in Weapons, letting me put more power to Engines to catch those little ships or maneuver behind the big ones. I see a lot players (especially Elite ranked) with Pacifier Frag-cannons Anaconda built. — In-Game Description The Shock Cannon is an experimental weapon that Ammo Maximum 1,000 Armour Penetration 30 Damage 2. Why large multi cannons have delay before they start fire? It is useless against small ships who outmanauer players pitch. Shot speed Cannons are only worth in PvE. Nov 8, 2018 · Also, elite dangerous youtube channel just uploaded a video of the new mamba. Long range is useful for shot speed. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Nov 2, 2017 · Multicannons' shot speed is faster, and they can be engineered for better shields damage (superheating ammo). Cannon - About the same as multicannon, but with better experimental effects, less Time on Target required, but a slower projectile speed which makes it more difficult to hit with. If you insist, then get something that increases shot speed, which should increase the chance of landing hits. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Every milli second is important there but if weapon starts to fore after 1. If I decide to use the engineer mod called 'double shot', which as you can guess, doubles the amount of shots per The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Just wanted to let anyone reading know because it's hype Ellers build is very strong but relies on reverski too much. What do people recommend for engineering and experimental effects? Cannon capable of firing almost as fast the trigger can be pulled, firing very accurate, fast moving energy projectiles that can do high damage if successive shots land. Something to do with the blueprint's magazine reduction and the cannon's insistence of firing 3 shells even if there's a reload between the shots. However they are ammo based, meaning they will need to be rearmed at nearby stations when low. Why not use overpowered shots? Because 3 long range hits are better than 3 overpowered misses. Alternatively overcharged for better use of the ammunition but not quite as much damage as double shot. And then the question about the short range modification. Worked fine against Cyclops, I stubborny tried to make it work against Basilisk and with Medusa even I had to admit it was worthless. Same for pa weapons. It is a variation of the Long Range Weapon modification that also increases projectile speed. IMO, the things that make Plasma Charger worthless are the low damage dropoff distance and inadequate armor piercing value. Ammo 2. Jul 20, 2018 · Double shot for the most damage in the shortest time but reduced standing power as ammunition depletes faster. Jan 15, 2025 · Hi Cmdrs. Be warned though, force shell effect slows the projectile back down so if you only apply it to a single cannon, it will be out of sync with the others. A Multi-Cannon is a type of ship weapon in Elite: Dangerous. May 21, 2017 · Stupid question (I think) about Frag cannons and "Double Shot". Mar 30, 2017 · It's been buffed so that it travels the same speed as a cannon shell, more than fast enough to tag smaller targets. 3308, 14 Dec. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons We would like to show you a description here but the site won’t allow us. General Mullticannons offer great damage output at very little distributor draw. And now have accesss to these glorious babies. 692308 Reload time 4 s Shot Speed 1,600 Thermal Load 0. You'll need to be good with your aim if going fixed, and different shot speeds on fixed can make it a pain, so maybe long range isn't the best if going fixed. (if you want to use corrosive at all. And escape capability if things get ugly. Does using the Long Range modification on multicannons increase the speed of the projectile? Seems like this would be the better way to go than with overcharged for actual DPS. Although they are powerful weapons, their projectiles travel relatively slowly, and they require a brief period to recharge after each shot. The question is Are these worth it? Cannon - Long range - Grade 5 ︎ ︎ ︎ ︎ ︎ Modifiers Power draw +15% Maximum range +100% Shot speed +100% Damage falloff start +100% Mass +30% Feb 8, 2020 · I'm actually not certain it matters that much for PvE. 18 Search station to buy [1F] Enforcer Multi-Cannon (Fixed, Powerplay) 1F Advanced Multi Jan 25, 2020 · Overcharged with screening shell delivers the best dps. Long Range Cannon is an engineer modification that can be applied to Cannons. One-shot powerplant kills. To acquire an Enforcer Cannon contact the Pranav Antal Powerplay Group. A frag-cannon with tighter spread pattern to deliver its damage at a greater range. Kind of Elite Dangerous: Plasma accelerator vs Cannon round speed Different projectiles travel at different speed - higher the class slower the speed will be, but which weapon is faster, Cannon or Plasma Accelerator? Dec 24, 2024 · Where/how does the exponentially-lower bit come into play when you change the number of cannons fitted to the ship? Say, you got only 3 concords, thats 9 shots per salvo, if you got 6 cannons, then its 18. Depends on your fighting style. That being said, the high yield shells are far less effective than dumb fire missiles if you want to do module damage. May be worth it for that. Then stick on force shells and laugh as ships get knocked around. The shot speed is a distant third in that equation. Welcome to the definitive massively multiplayer space epic. Fighter hangar. The unfortunate part? Dec 10, 2022 · The shot speed was vastly increased, so that's a good thing. When flying the challenger, you just have to time your boosts right and use that great roll and pitch to your advantage. As Jack left town said, short range is a decent choice if you fly well enhough to keep distances close or go overcharged to keep a bit of range. The rapid fire modification can be Mar 23, 2025 · Always 4 pips to engines means much better maneuvarability and speed. Dec 6, 2021 · So I've been running Gimbled Beam + Muti Cannons on all my set ups. Multicannons and long-range guns. Feb 5, 2020 · I've heard good things about Frag cannons, so I'd like to try them out. It increases the range and projectile speed. I'm working on a stealth FDL for pvp and I'm planning on using those beauties. Also known as The Canonn - Canonn Research Group are the premier player group in Elite Dangerous for everyone interested in the mysteries of the galaxy. I just realized that I might found myself, an new favorite medium hardpoint weapon. Power 0. 391304 Distributor Draw 0. Jan 24, 2019 · Yeah, jitter and hilariously bad shot speed means Gimballed cannons are crap. Nov 1, 2024 · These are gonna rock. — In-Game Description A Plasma Accelerator is a weapon module that fires slugs of superheated plasma. 62mm rounds, or 1,000 14. Rapid fire if you can keep very high ToT, if not overcharged has more damage. Equipped it with a couple of Enforcer cannon. Can be engineered with cannon mods and effects, and it uses obviously cannon synth recipes. Jun 15, 2017 · If you go through all the trouble of modding your cannons for shot speed I'd really recommend trying to get them all to around 1600. As the others said: cannons do lower damage against shield compared to laser of the same size, but do more damage to hulls after the shield is gone. 22 caliber rounds or shot by 10,000 7. Its unique characterises are increased damage and a reduced fire rate. The weapon has a built in auto loading action that will slowly reload over time. Much like standard cannons, the Concord Cannon is a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. You basically have to point blank things to use them. PVE only. I think they're all Double Shot, with 2X Screening (topside larges), Corrosive (nose large), and Drag & Incendiary on the mediums. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Guardian Weapons (Guardian Gauss Cannon, Guardian Plasma Charger, Guardian Shard Cannon) Modified Variant (Pre-engineered variants of all three) With the events of Salvation and the Thargoid Maelstroms, modified (pre-engineered) variants of many AX weapons have become available. Even if there is not enough juice in the cap to fire the PAs you can usually manage to fire the canon and get some damage on target while the cap refills. May 7, 2021 · Sure, it increases shot speed and damage at a distance, but if engaging from a distance, especially against smaller ships, you're likely to miss anyway. — In-Game Description The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. If you really want frags, then consider double shot with screening shell. :FFXIIIlightning: Honestly I'm finding the heat super manageable, its nothing that fighting thargoids in ridiculous ships hasn't prepared me for honestly >. It can be unlocked through a Technology Broker. Elite Dangerous Resource Site - Engineers, Blueprints, Market Calculator, Powerplay Organizer, Ships, Forums, Gallery, Wings The Enforcer Cannon is a Multicannon available from Pranav Antal. I like Double Shot with Screening Shell, but that is for short engagements only. To acquire an Pacifier Frag-Cannon contact the Zachary Hudson Powerplay Group. The Multi-Cannon is the buzzsaw of the game with its high ROF, Rate of fire, enabling it to quickly shred an enemy ship. Special effects like corrosive should be put on a small multi or something so you don't lose ammo to your Frags. Overcharged just takes too much WEP and is low DPE. Oct 2, 2024 · I'm currently sitting at a 370 or so normal top speed and 500 boost speed which I find to be enough to keep up with most threats, just makes fleeing a bit more dangerous, but without the lightweight modification on all 3 guns I drop back down to 360 top speed and 485 or so boost speed. It is available in 5 grades, with the highest grade offering up to 100% increase in range and Oct 14, 2017 · As for the base mod, long range is always nice as you do full damage up to full range, and shot speed is increased. And the shot speed is added to ship speed when fired. I use incendiary pacifiers on my Conda as it strips shields like nothing. I use beams to strip the shields and then I finish them off with the size 4 cannon. In PvP you can easily avoid them. Primarily because of the special effects that they offer, but also because they do some of their damage absolutely, meaning it ignores resistances. Usually I can blow a NPC up less than 30 seconds. 85 Damage Falloff Range 3,000 Damage Per Second 12. Class 4 Huge Fixed cannon has 1200m/s shot speed, which is about 50% faster than a Plasma Accelerator, and 25% slower than a typical multicannon projectile. Lasers are pretty much instant so I would assume they hit more often turreted. EDSY doesn't list the actual DPS numbers. It's a long time between shots. There are uses for PvP but I feel like PA, Rails or Frags are a better choice. Plasma Accelerator is far more sustainable, but if you are not digging it swap them for class 3 cannons (I recommend gimballed). Experimentals usually any combination of corrosive, drag and screening shell, depending on how many you have for utility. The Pacifier Frag-Cannon is available only for a Class 3 fixed hardpoint. Nov 11, 2024 · I was hoping for a special size 4 cannon shot speed matched with size 2 fixed so it could be like a new counter meta fdl build or something but no fdev went for like the worst imaginable module. May 18, 2015 · Currently using a Rail Gun for that subsystem sniping (landing a shot is ohh so satisfying) but I was wondering what the general preference is? Pros and Cons? I know projectile speed is certainly a big difference. I found some old Frags in storage and dropped them into my mission/cargo Python to speed up mat collection - and they eat through any Anaconda that interdicts me. If the clip empties completely, a longer full reload will be undertaken. Even a C1F pulse laser is more effective at everything. I'm not sure what the charged DPS actually is Apr 20, 2024 · The proof is in the pudding; despite Salvation buffing shard cannon Armor Piercing by an astounding 102%, improving the spread by 233%, and improving the projectile speed by 455%, there is still substantial debate over whether they're better than Gauss Cannons, which have gone completely unchanged. Rapid fire, small calibre projectile weapon. I will second Hamaki by saying that you could be doing better with Overcharged for these. Sep 24, 2018 · Since both Aashenfox and Ian are here, I'll try and ask a more specific question: I have a Sidewinder. The fix variant will often lead to a lot of shots missing, so I would recommend getting the gimbal version instead. Multi-Cannon are high speed projectile weapons that are designed to do hull damage. You will rarely hit anything 1. — In-Game Description The Fragment Cannon is a weapon module that fires bursts containing 12 projectiles, similar to a shotgun. No damage whatsoever. Double shot is really a waste of ammo. Depending on your fight style you might find using efficient pulses will be better for freedom of capacitor and powah plant juice, but only if you tend to stay within 1km of thy opponent-which tends to be the case in smaller ships. I'm not sure why no one talks about this weapon. Energy projectile weapon on fixed mount. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Hey guys, I was wondering, what is a good engineering type for plasma accelerators for PVP for something like an FDL, Krait MkII, Cutter, and Corvette respectively, based off of how each ship maneuvers and handles its power distribution? Also, are advanced plasma accelerators worth it for PVP and what tunings and experimental effects do you recommend for that one? Hey guys, I was wondering, what is a good engineering type for plasma accelerators for PVP for something like an FDL, Krait MkII, Cutter, and Corvette respectively, based off of how each ship maneuvers and handles its power distribution? Also, are advanced plasma accelerators worth it for PVP and what tunings and experimental effects do you recommend for that one? Just looking at the stats for the new Concord Cannon powerplay weapon in Edsy, and it looks incredibly overpowered? Like most powerplay weapons are sidegrades to the standard weapons, but according to the stats of this weapon it looks like it deals higher damage per shot, with triple the rate of fire, and twice the projectile velocity when compared to a standard gimballed cannons? Is this Mar 2, 2025 · When it comes to high-impact weaponry in Elite Dangerous, few choices pack the raw stopping power of frag cannons. 3308 and 27 Dec. The EDSY numbers assume you are tapping the trigger, not charging your shots. Elite Dangerous Resource Site - Engineers, Blueprints, Market Calculator, Powerplay Organizer, Ships, Forums, Gallery, Wings Cannons are more centered around penetrating hull and doing module damage, much like PA's they do high damage but without the heat build-up. It increases overall range and the range at which damage falloff starts, at the cost of increased power draw and increased mass. Aug 22, 2024 · I size 3 cannon should do about 20% more damage than 2 size 1 cannons. 21 dmg x 18 = 378 dmg per trigger pull - autoloader allows to shoot 4 times per reload at max fire rate (4sec reload duration) so dmg per mag is Sep 23, 2022 · But if your ship is fast enough, so you can close in and compensate for the cannons biggest flaw, the slower projectile speed, they can be made useful, especially as the high yield shell might allow you to do a reactor kill faster than with a multi-cannon. And before engineering, before huge milticannos even I ran dual huge cannons on my Corvette. The upsides: - They can deal damage through shields The downsides: - Little to no damage - 550 m/s shot speed May 8, 2023 · The problem with the normal Shard Cannons is they have a very wide shot spread, as well as slow projectile speed. I’m configuring it to be able to hit ships from a distance. With the agility of a Sidey and the low shot speed, the Dec 27, 2015 · Plasma Accelerators can be hard to use, due to the somewhat slow projectile speed and high energy usage and heat output, but with practice they are truly devastating weapons. Screening shell for faster reloads, again good for ganking. Furthermore, their projectiles have a high shot speed and a favorable falloff start at 2000m. You're trading Sustain (Ammo capacity) for ease of use, as Extended magazine increases both the Magazine Capacity (The Frag Cannon's primary DPS bottleneck) and total ammo capacity. Focused is better than Long Range. The Multi-Cannon in Elite Dangerous is a six barreled Gatling Gun that fires 20mm Armor Piercing high Explosive rounds, APHE, at a high rate of fire and high velocity. Smaller ones sometimes less than 10 seconds. Nov 11, 2024 · Just looking at the stats for the new Concord Cannon powerplay weapon in Edsy, and it looks incredibly overpowered? Like most powerplay weapons are sidegrades to the standard weapons, but according to the stats of this weapon it looks like it deals higher damage per shot, with triple the rate of fire, and twice the projectile velocity when compared to a standard gimballed cannons? Is this Dec 24, 2024 · If you completely empty your OC concord cannon, the stations won't reload it any more. Autoloader fixes any issue with OC, and long as last loaded mag is full at 9 it can reload at stations. 28 MW Rate Of Fire 7. Cannon - Long-Range Weapon (Grade 5) Mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance. PAs are for getting up close and personal with. Rapid fire would give slightly higher damage, but having to reload more often makes them far worse (I'd use frags instead at that point). The slowest moving projectile is the Pack Hound missile. My main combat ship is a Chieftain, currently with 2 Large (overcharged) MCs and the rest assorted Burst and Beam Lasers. They miss way too much. Took it as an opportunity to give back to the community that makes this game playable. 28 MW Rate Of Fire 4. > Its pretty ok. Another factor to consider is C4 rate of fire. You should pick up a 4A fixed cannon and engineer it for higher damage and shot speed to knock out modules and Hardpoints while dog fighting. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons 343K subscribers in the EliteDangerous community. You need a corrosive effects weapon (frag or mc) too for the hull. Notable is that the large Multicannon has a long spin-up time, making it the worst size in the lineup. Its unique characterises are increased range and shot speed with reduced damage. your quota hitting smaller targets should go up, yeah. Apr 28, 2021 · I engineer all my cannons for long shot. I like 1 c3 burst and a c3 Cannon, burst for shields and smaller ships, cannon for hulls and lucky shots. I fly medium and large ships mostly. It was satisfying to splash the inteceptors at 2+ km Aug 25, 2019 · I used a multicannon with corrosive shells to boost the damage of the cannon, a large beam laser do melt shields, and two long distance medium beam lasers, to engage enemies when trying to conserve my other ammo. Rapid Fire Weapon is an engineer modification that can be applied to weapons. Speed. — In-Game Description The Guardian Plasma Charger is a plasma-based weapon that utilizes Guardian technology. Is there a weekly or daily credit limit for earning in Power Play? Or can I 'farm' credits without a limit to rank up? I have a single ship: A Krait MKII. Slow to reload, and you only get three pulls of the trigger in between. This weapon is a merit reward in Powerplay. It is available in 5 grades. Cannons cause a better hull piercing damage, and can be modded for high yield (internal modules damage). 2 sustained) 24 reloads Reload 5 seconds Overcharged + Screening shell per frag cannon Mar 27, 2021 · Matches shot speed with the Guardian Shard Cannon adequately, if you want to easily match it with something in smaller hardpoints. 5 dps (48. Dec 16, 2020 · Double Shot could be considered better for PVP, but it's really a sidegrade. Turreted, Fixed and Gimballed variants were introduced in various Community Goals during the Second Thargoid war, respectively on 07 Dec. Mines. Dec 10, 2024 · This setup is like long range "high caliber shotgun" that does shoot 1300 m/s high breach chance projectiles, as with atleast 6 of OC Concord cannons, each trigger pull, causes fire 18 cannon shells. Fragment Cannon Multi-shot projectile weapon. The Pacifier Frag-Cannon can have the Engineering Effect Double Shot, Efficient, High Capacity, Light Weight, Overcharged, Rapid Fire or Sturdy applied to it. Engineered for damage outputs. Tough decision? I run 3 MC's on my python as well. They do massive damage to both hull and shield equally (unlike cannons that do high damage to hull and low damage to shields), and if you hit a subsystem directly, you're looking at upwards of 50-75% module damage in a . Medium, Large, weapon most of the time. Note the variations in values for certain types of weapons in the tables below, primarily Burst Lasers. Use long range (higher shot speed and longer range) and high yield exp (armour penetration). Different modes and classes of the Guardian Plasma Charger can be permanently unlocked for purchase by providing The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. So yes, for most setups and pilots the multi-cannon might still be the better choice. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished. At larger distances (2km or more), due of gimball wiggle, some shots are prone to Fixed-mount plasma weapon, based on researched Guardian technology. . 3308. It increases a weapon's rate of fire and decreases its reload time, but this comes at the cost of increased jitter and reduced damage per shot. I like though how devastating the OC cannons are. They depend on high ToT to be effective. Feb 5, 2018 · The shot speed would be the most important aspect right? What good is damage if you can't hit. Jun 19, 2018 · Doubling the shot speed opens up a lot of opportunities to land shots that would otherwise miss. Smaller sized are usually Beam, bigger sized are usually Muti cannons. Searched high and low for a table listing all the shot speeds, without success. The extra heat is manageable since you have to wait for WEP to fill anyway. Large-calibre projectile weapon on gimballed mount, with signature tracking assist. According to Inara, short range gives me a tiny bit more damage and avoids the clip size penalty of OC. There is a limit of 4 experimental modules per vessel. 7mm rounds in the same 3 second span. So generally I first wear down the target's shields with the lasers, then riddle the hull with MC The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Engage large ship most of the time. 5 seconds then small ship is already begind you Feb 4, 2018 · What's your favorite weapon huge weapon? I've only really used the huge multi-cannon and burst laser. Feb 1, 2022 · Long Range High Yield Cannons Paired with speed matched PAs. This way you can easily mix in multi's as you want and they'll all have the same shot speed. Between the shot speed being different between sizes, terrible gimbal accuracy and low ammo count, Canons are the worst weapon for straight damage potential. 75km away. Even better when paired with Thermal Conduit. May 14, 2017 · Which engineer mod do you prefer for cannons, overcharged, long range or other? I notice long range increases shot speed up to 100%. Sep 21, 2025 · Modified Frag-Cannon (Pacifier Frag-Cannon) By adjusting the general fragment cannon, the bullet speed was increased to 150%, the bullet collection rate (5° spread → 1. Mar 13, 2024 · It DOES help increase the shot speed of projectile weapons (which could make it useful for cannons), but multicannons have a pretty good shot speed to begin with, and already come with lower damage falloff than lasers. — In-Game Description The Concord Cannon is a medium Cannon variant that fires three-round bursts at the cost of damage per shot. Fixed is best. Even with Shock Cannons you have more fun, if you don´t have any problems with ammo. Multicannons you can use as a distributor-friendly all-round weapon. In large groups they can do a lot of damage. I don't miss many shots with my cannons, unless my target is several km away and agile. If you need utility experimentals, they are better put on small weapons where the loss in damage is negligible. You can literally one-shot a powerplant when you hit it. At 875m/s shot speed, the range penalty is not an issue. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite… Overcharged + autoloader is the general go to. A cannon variant that sacrifices damage per shot to achieve a more effective three-round burst. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Jul 15, 2018 · I see 2 problems: 1. If you are close range brawling sort of pilot then overcharge can work too. Fragment Cannons are capable of devastating close range targets, but very quickly drop in effectiveness with range as many The Pacifier Frag-Cannon is a Fragment Cannon available from Zachary Hudson. Overcharge is significantly less DPS, but substantially increases your total damage carried - an overcharged frag boat will kill slower than a double shot one but needs to rearm far less often. We would like to show you a description here but the site won’t allow us. Elite Dangerous Resource Site - Engineers, Blueprints, Market Calculator, Powerplay Organizer, Ships, Forums, Gallery, Wings Mar 25, 2019 · Personally, and based on experience, don't use cannon turrets. On this page you can see all the modifications for the Long Range Cannon. The Concord Cannon is available only as a Class 2 gimballed hardpoint. 300/9 ammo, 3 shot burst per trigger (means same ammo count as cannons), 1300 m/s as default projectile speed, but lower AP of 42. The continuous hail of projectiles that Multi-cannons fire are Oct 30, 2017 · Not only do the fixed weapons do more damage than intended, but the shot speed is also increased!? I can't check all the cannons and multicannons at my current station, but this shot speed bias for fixed cannons (and possibly other fixed weapons) seems to be a bit under the radar, no? Cannons aren't used enough as it is, and actually lowering the shot speed of gimbals is another kick in the DEVASTATOR is my Federal Corvette in Elite Dangerous, this time equipped with 7x grade 5 engineered cannons for maximum firepower! 2x Huge short-range blaste I wish they were the velocity of multi-cannons; at their current speed, you have to lead by so much they are really only effective at very close range unless the ship is slow and massive. Jun 8, 2018 · Want to give fragment cannons C2 gimbal a try. Right now using 4 standard fixed fragCs and firing them all once gives me 5% heat. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The turreted versions have a very slow projectile speed so I imagine if the enemy fighter is doing any kind of evasive manuver then the turreted cannon will have a rough time landing shots. Elite:DangerousDifferent projectiles travel at different speed - higher the class slower the speed will be, but which weapon is faster, Cannon or Plasma Accelerator? This is a test to see at what velocity different class Cannon and Plasma Accelerator projectiles travel and to compare them between both weapons. — In-Game Description The Pacifier Frag-Cannon is a large Fragment Cannon variant that gains tighter spread and longer range at the cost of reduced damage per shot. Feb 17, 2018 · I can recommend high yield cannons indeed, but would rather use long range on them myself; you can easily hit small opponents and subsystems with the extra shot speed. 7° spread), and the effective and maximum range were greatly increased, but the power was slightly reduced. The Enhanced AX Multi-cannon is a variant of the AX Multi-cannon created by Aegis. If it's close range and you're fine firing the C4s infrequently, then overcharged. Mar 31, 2018 · Elite Condas were a matter of seconds and never got a shot off themselves, because they never came closer than 4km. Could be wrong though :P Jun 9, 2020 · Overcharged for normal use, double shot for ganking. If you can place shots with a good precision, then cannons will give you better module destruction. With autoloader I can just keep shooting as well. 347826 Reload time 4 s Shot Speed 1,800 Thermal Load 0. I might bring my Krait Mk II Scout Shredder out to play with the Thargoids again, just need to set up the new gaming computer properly first. May 28, 2017 · Double shot increases DPS and burst damage, but does so by increasing your rate of fire - which means that you'll run out of ammo very rapidly. May 13, 2018 · So yeah, I have tested them as some others before and I make it quick: They are confetti cannons. They're currently modded for Short Range Blaster, one corrosive, one incendiary. This loadout works best for me for the corvette in any pve, be it massacre bounty hunting, assassinations or power combat zones. Two are High-Capacity Magazine with Autoloader, one is High-Capacity Magazine with Corrosive. 09 Search station to buy [1F] Multi-Cannon (Fixed) 1F Enforcer Multi-Cannon (Fixed, Powerplay) The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. My guess is that no one has really tested it, or compared it to other weapons in actual combat, particularly PVE combat against tough, agile enemies. Plasma Accelerator projectiles move relatively slowly (875 m/s); this and the lack of gimballed variants make Oct 12, 2015 · Fragment cannon is powerful, but with that tiny ammo load it is purely suitable for assassinations and nothing else. Some of my very fast ships have these with Lightweight mod and Ion Disruption or Reverberating Cascade experimental. Feb 17, 2017 · Shot by 1 million . The Multi-Cannon, like most Projectile Weapons Though the pacifier Crag-cannon has more maximum range, more shot speed and damage falloff start. Like the Fragment Cannon Lasers and multi cannons are great, but plasma accelerators are on another level - especially when flying in the FDL. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. May 1, 2025 · The Guardian Plasma Charger. Thing is, as you can guess, heat is kinda of a problem. Challenging to get a good burst against agile, fast ships. This is for my strike The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Such as having corrosive is really good, but it works just as well on a small MC as a huge MC. And as I'm shooting down this pirate, I just suddenly though, does anyone do a full Fragmentation Cannon build? I imagine you Convert some for Thermal Damage for shields. Rapid fire can offset that. The small cannons do have a slightly better rate of fire and faster shot speed, but they also have a lower piercing value. I tend to prefer fixed all around, and have found gimbaled cannons to not be particularly useful. Dec 4, 2022 · So Long story short after a day of what seemed like endless frustration and futility, I got my mbooni permit. The Enforcer Cannon can have the Engineering Effect Efficient, High Capacity, Light Weight, Long Range, Overcharged, Short Range or Sturdy applied to it. Whether you’re a bounty hunter, pirate, or PvP duelist, frag cannons offer a unique blend of burst Apr 22, 2023 · The problem with Shock Cannons are: Fast heat raising, burning ammo, not engineerable, close range weapon, synth not worth for the amount of mats costs and wouldn´t recommend it for big slow ships. 12 Integrity 40 Mass 2 t Maximum Range 4,500 m Power 0. Often overlooked in favour of traditional pulse or beam lasers, these devastating shotguns of space combat have the potential to change the tide of battle—if used correctly. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons So I have 2 Guardian Shard cannons mounted on top of my cutter, daring any ship to get close while I line up some PA shots. oando wluis xnkdv kuytkyi rcqp qgcm ssfde bbmot brcpp ubnt ospl ihe lxiv nhhwahp ehqt